A snappy one-thumb arcade game about flicking metal discs across a board to knock others off.
We dig through app stores so you don't have to, pulling out the small games that actually feel made with care. Recently the team spent a week with Coin Strike, and you'll find our notes along with reviews across every genre.
Read the review «Coin Strike» →
Arcade · 4.4★
Every review comes from real hands-on time, usually several hours, sometimes several days if a game grabs us.
Nobody can buy a rating from us. Studios can send us a game, but the opinion stays entirely our own.
From slow puzzlers to twitchy racers, we don't stick to one corner of the store.
A snappy one-thumb arcade game about flicking metal discs across a board to knock others off.
A compact turn-based RPG about a wandering group of outcasts rebuilding a burned-out town.
A real-time base strategy game where you hold a mountain pass against waves of raiders.
An arcade racer built entirely around holding perfect drifts through neon city corners.
A gentle point-and-tap adventure through a misty village full of small mysteries.
A relaxed harbour-building sim about routing little boats and keeping your docks happy.
Emberfall Saga looks tiny from its store page and turns out to be a proper little role-playing game. You lead a party of four through hand-drawn regions, fighting in a clean turn-based system where positioning matters as much as your attack choice. Characters have distinct roles that mix nicely once you get a feel for them.
What a simple disc-flicking arcade game taught us about good mobile controls.
Why the games we keep installed longest almost always need just one hand.
The genre everyone wrote off years ago quietly found its perfect home.
Most port their chaos badly. The good ones redesign for the thumb.
«A snappy one-thumb arcade game about flicking metal discs across a board to knock others off.»
«A compact turn-based RPG about a wandering group of outcasts rebuilding a burned-out town.»
«A real-time base strategy game where you hold a mountain pass against waves of raiders.»
Mostly it's whatever catches our eye on the store charts or lands in our inbox from a reader. We lean toward independent and smaller releases because they get ignored, but genre doesn't matter much. If one of us finds it interesting, someone takes it for a proper play.
No. No studio can buy a score or a positive write-up from us. Developers can send us a game to try, but that only affects whether we see it, never what we end up saying about it.
Please do. Drop us an email with a link and a line about why you think it's worth our time. We can't promise to cover everything, but we read every suggestion, and Coin Strike is one example of a game that came to us through a reader tip.
We keep it minimal and clearly separated from our writing. Any ads or affiliate links never influence a review or a rating. If that ever changes we'll say so plainly on the page.